Version 0.9.1 Added support for ADOM 1.1.1 Bugfix: Weapon stats for broken or rusty weapons should show correctly now Bugfix: Monsters' full names are once again shown when 'l'ooking at them Bugfix: Backslash in commands wasn't handled properly Bugfix: Fixed compile error for Debian Linux Version 0.9.0 Added support for ADOM 1.1.0 Added Sage-specific commands: see sage.kbd in your adom_dat or .adom.data directory New commands: set dynamic display to x New command: repeat last command Added macros: see Macro_... in sage.cfg and MC... in sage.kbd Added mouse support to Windows Can now press < or > (or whatever your ascend/descend commands are) while teleporting to move cursor to staircase Added workaround for ADOM 1.1.0's no-flg bug Added several examples of messages to suppress to the default sage.msg file New Cursor_Style: block Bugfix: Message glitch during auto-swap Bugfix: Weapon stats weren't computed properly for negative damage modifiers Windows bugfix: Fixed support for non-US keyboards Windows bugfix: Fixed memory errors on Win 9x/ME machines Windows bugfix: Screenshots now work properly Improved Sage's initialization when run for the first time Can press Z, space, or enter to exit monster memory Version 0.8.3 Initial Windows release Bugfix: Trying to auto-swap while swimming would lock up the game Bugfix: Sage didn't work if the .adom.cfg file had a Name option specified Bugfix: Sage wouldn't work under Linux if ADOM was installed setuid. It still won't work, but at least it lets you know why now. Fixed some typos in the README file Version 0.8.2 Bugfix: Sage became confused if leveling up with no skill advances Bugfix: Sage became confused by the "switch required more key" command Bugfix: Sage became confused if an invalid key was pressed while selecting selecting a location for naming, teleport control, or GTB Bugfix: Fire resistance messages were not properly suppressed in the ToEF Version 0.8.1 Bugfix: Leveling up with more than one screen of skills was broken Bugfix: Suppressed messages' color schemes could be randomly applied to other messages Bugfix: Sage could become confused while talking to Mad Minstrel Bugfix: Sage became confused if checking required experience at level 50 Version 0.8.0 Initial release