2.1. GC relations / Combat Guidelines

F1 - GC2 = MOP
F2 - GC2 = MDP
F1 - GC1 = NAP
F2 - GC2 = NAP

What does this mean? Well, on joint combat ops:

F1 + GC2
-F1 and GC2 will fire together when a F1 or GC2 fires. The return fire from that trigger will be distrubted between both F1 and GC2
-If the enemy ships trigger, only the ships from the alliance (F1 or GC2) that was triggered on will divide damage / return fire. The other will not be involved.
-Both GC2 and F1 should trigger on enemy ships.

F2 + GC2
-When either is attacked, both alliances return fire.
-When one attacks, only their members will fire together / divide return fire. The other is uninvolved.
-GC2 and F2 cannot fire together. They will only fight together when the enmy triggers.

F1 + GC1
-Neither side will fire together or share damage, on attack or defence. Shouldn't happen, unless both sides have a large number each.

F2 + GC1
-Neither side will fire together or share damage, on attack or defence. Shouldn't happen, unless both sides have a large number each.

F2 + F1 + GC2
-F2 / F1 will share damage / return fire.
-F2 / GC2 will share damage / return fire.
-F1 / GC2 will attack together / share return fire.
-F1 / F2 will attack together / share return fire.
-Only F1 should trigger

F2 + F1 + GC1
-Shouldn't happen, unless GC1 has 5. In this case all should trigger.

F2 + GC2 + GC1
-F2 / GC2 will share damage / return fire together.
-GC1 / GC2 will attack together / share return fire.
-Only GC2 / GC1 should attack. F2 should NOT attack.

F1 + GC2 + GC1
-F1 / GC2 fire togeter / share return fire damage.
-GC1 / GC2 fire togteher / defend together / share return fire damage.
-SHouldn't happen unless F1 has at least 5. Only GC2 should attack.

F1 + F2 + GC2 + GC1
-F1 / F2 fire together / defend together
-GC1 / GC2 fire together / defend together
-F1 / GC2 fire together / share return fire damage
-F2 / GC2 share damage / return fire together.
-When F1 fires, so do F2 and GC2
-When GC2 fires, so does F1 and GC1
-Only F1 and GC2 should trigger