2.7. Leadership changes
Greetings all,
After much thought and evaluation, we are going to be rather significantly shaking up the command structure of Fury.
We're
doing this for a few reasons. First, though our current crop of subcoms
have done an excellent job at keeping the alliance running smoothly for
a long time, many of our leadership have other commitments these days
and some fresh blood would go a long way to ensuring that our leaders
stay active and involved with the alliance. Though Fury is now one of
the two oldest and most established alliances in the game, complacency
has never been an option. We’ll continue to strive to better ourselves;
the intent is and has always been to keep Fury vital, fresh and active,
and for that we need leaders who are active, engaged, and dedicated to
the continued success and growth of Fury as an alliance.
The
changes we are implementing differ from our current system in two
significant ways. First, rather than general, all purpose subcoms as we
have always had, leadership roles will be specialized. All subcoms will
have designated areas of authority within the alliance and clear,
specific expectations and duties. Second, the selection process for
these subcoms will be different than it has been. Rather than our
standard method of appointment, these jobs will be open to anyone in
the alliance who would like to apply. We will be starting from a blank
slate; current subcoms will need to apply just as anyone else.
Requirements
My
expectations for the next generation of Fury leaders are high. First
and foremost, we’re looking for leaders with both the ability and the
will/desire/drive to be active. Activity encompasses three areas:
ingame activity, involvement with the alliance and members, and
involvement and contribution into leadership matters. All three are
equally important. Proactivity is key – leaders who both want to and
actually make things happen.
Just as important is your ability
to interact with the rest of alliance. The position of subcom is, on
top of the various other responsibilities, a very social role. We’re
looking for leaders who are personable, professional and friendly.
Involvement and interaction on IRC and the forums are essential. The
ability to command the respect of your alliance mates is an fundamental
part of the position, but it doesn’t come with the job. Respect must be
earned, and your ability to conduct yourself professionally and deal
with situations maturely is a huge part of that.
Subcoms are
also expected to have ingame knowledge covering all aspects of TDZK,
experience in the running of raid ops and hunt groups, and an
understanding of the nuances involved in ship design and combat.
Finally,
and this probably goes without saying, as a Fury subcom your one and
only loyalty in TDZK is to Fury. Leadership is a dedicated commitment
to the future of Fury and its members. Anyone who sees themselves
leaving this alliance for another in the future is not what we’re
looking for.
Duties
In addition to the specific ingame duties
that I cover below, the position of subcom is also an advisory role. As
a subcom, you are involved in the the planning and strategy of the
alliance over the rounds, and expected to anticipate potential problems
and solutions to fix current ones, and generally influence the path the
alliance takes and the things that we do. I take the advice of subcoms
very seriously, and it’s a chance to make a very real difference on the
direction of the alliance. You’ll be expected to help deal with
problems, offer your advice and insight on the best ways to handle
tricky situations, assist in planning and brainstorming of alliance
activities, interact with members, and all the other fun things leaders
do.
In general, subcoms are expected to make things happen; to
help get people organized, motivated and moving. They’ll be expected to
contribute proactively, thoughtfully and creatively to addressing the
short and long-term issues Fury will face as an alliance, and they’ll
help bring Fury to the state of organization, activity and smooth
operation we’d all like to achieve.
Positions Available
I’m
looking to appoint/reappoint five subcoms with a distributed range of
authority. Open positions are for two raid leaders, two hunting
coordinators, and one recruitment head. The duties and description of
the positions are listed below.
Raid leaders (two needed)
The
raid leaders will handle nearly everything on the raiding side of
things. Raiding has always been one of Fury’s strongest points and a
raid leader’s responsibility will be to keep the raid team running
smoothly, efficiently and competently.
Duties:
-Run the raiders during raid ops
-Plan op times and dates
-Organize scouting and target selection for raid ops.
-Design the raiders for ports/planets.
-Train new raiders in what they need to be doing
Hunting coordinators (two needed)
The
hunting coordinators will handle the majority of the organization on
the hunting and jumping side of things. Their primary duties will
revolve around keeping the hunters organized, active and killing stuff,
as well as getting new hunters trained and involved.
-Design ships and get hunters shipped
-Plan jump ops and other organized hunting activities
-Train and include newer hunters
-Run cover lead during raid ops.
-Organize and execute spontaneous jumps and other hunting
Recruitment head (one needed)
In
many ways, this is the most important position available here. The
recruitment head will oversee nearly everything involved with the
recruitment and training of new members. The design of a long term,
integrated recruitment and training program will be among the first
major issues the new group of subcoms will tackle, and the recruitment
head will obviously have a significant role in the design process. Once
a system is decided on, his role will be to make it happen.
Duties:
-Interview prospective recruits and recommend or weed them out
-Assist in the planning and creation of a long term Fury recruitment/training program
-Implement and oversee the operation of said program, when designed
-Help new players and keep recruits on track
Additionally,
I’m looking for people to handle some minor things that would be a huge
help, but not up to the full scale of subcom responsibility. The
following positions would be a little bit of responsibility that would
NOT include the general advisory role that the above would.
Forum moderator
Duties:
-Archive and save, then delete older threads to reduce clutter in the forums
-Update op signup threads and such when needed
-Generally, keep the forums organized and easy to read
Op Summary Writer
Duties:
-Write
a recap of each raid op and jump explaining what happened, who we
killed, who was involved, etc. for recordkeeping purposes and for
people who weren’t able to make it.
Applying
If you're
thinking you’d be interested in being a subcom, please make sure you’ve
read over this post thoroughly and consider if you have the time that
will be needed to accommodate the increased authority and
responsibility. If you think you do, please send me an ingame message
of no more than a few paragraphs explaining a) which position you’d be
interested in filling, b) why you’re interested in being a subcom and
c) your concept of the future of Fury and what it should hold.
Each applicant will be interviewed in depth, and decisions will be made
from that.
No joke applications, please.
Solace