3.0. Welcome to Nomad
Hi all,
Welcome
back! It's great to see so many of you already tagged up after a long
and boring beta. Though the game still suffers from some obvious
deficincies and inconveniences right now, those will hopefully get
corrected in the near future. Nomad has a lot of interesting changes
and the potential to be, in time, the best version of TDZK yet.
It's
been a hellish beta for a number of reasons, but we're finally here,
we're in decent shape, and we have our destiny in our own hands. The
near future may be difficult. Gamewide, TDZK has lost many people to
inactivity and apathy, and it may be some time before the advertising
campaign succeeds in genuinely revitalizing the community with fresh
players. Whether or not Nomad floats or sinks is the next several
months has serious implications on the long term future of this game we
have enjoyed for so long.
As such, our performance as an
alliance this round is not only important for Fury, it's important for
the game as a whole. We can help the community recover. We can help
ensure that TDZK will be a thriving, vibrant, worthwhile and enjoyable
game for a long time to come. All we need to do is continue to do what
we've always done: show up, play hard and raise hell. Activity
creates activity; performance leads to competition. We can give the
game raids to jump, traders to hunt, hunters to elude, jumps to try to
defend against. We can give our enemies a reason to try to outdo us and
show new alliances something to aspire to. We can write the first
pages of a new history.
Will it be enough? I don't know. But the most we can do is try.
Solace