2.7. Round End/2.8 stuff
If you haven't read Jerle's thread on the webboards, this
round is ending on Friday. On Saturday, a new round will begin. 2.8 will have
2.6 mechanics without the alternity elements, double speed, and will last six
weeks.
I won't mince words: this round has been terrible. More than that,
we have been terrible this round. We are effectively second in most major
categories, we won two insignificant "wars," and we won the jump yesterday, but
our performance this round has been far subpar by our standards.
This
can be blamed on a number of things, including the atrocious mechanics, general
disinterest in the round, all the vacations and inactivity and so forth.
However, more importantly, we failed to ever really commit to any objective. We
started things but didn't finish them. We did not plan or execute like
ourselves, and we paid for it. We will not make that mistake again.
Even
so, we're near the end and we've made it though. We've lost some players, but
we're still here. It speaks volumes about the quality of people we have here
that we can have as poor a round as this without turning on eachother. I want to
thank those of you that made the effort to play this round and contribute to the
alliance. We've had a bunch of good members this round, but Matrim, DCD, Pingu,
Detmer, hybridxaos, z0r and MrM in particular all deserve special mention for
their outstanding effort, activity, and attitudes.
We're going to
approach 2.8 differently than we did this round. As it's a short round with
double turns, we're not going to field a raid team and we're not going to run
any ops. Hunting, jumping and getting kills is going to be our one and only
focus, with the aim of building skills and activity and having fun. It is NOT
going to be a "do whatever the hell you want" free for all, but with no ops, our
style will be different than usual.
One thing to be aware of: we need to
be in top form for 3.0. We are going to hit that round running and not look
back, and we are not going to be able to afford the kind of dead weight on the
roster we've had this round. The activity and turnouts we have had recently will
not cut it in 3.0, and when Nomad starts, we WILL trim the roster of semiactives
and noncontributors. Through 2.8 we will get a sense of where our roster's at
and what changes will be needed for 3.0. Keep that in mind.
Specific
plans for 2.8 races and such will be posted in a day or two.