Boo! Hiss! Fury sucks! Yeah, I know. Compiling this
was hard. In the preparation of any history, particularly one so
tied to such strong personal emotions, there's always the temptation to
include only the positives while glossing over the mistakes and
embarassments, the hubris and failures, and presenting a carefully
selected, flattering version of the past. It would have been so easy to
do that here and cherrypick those moments that put me and the alliance
in the best light, particularly after the anti-Fury attitude that had
gotten so strong at the end of TDZK. There are many
things on this page and in my logs that I now read years later,
with the benefits of age and hindsight, and think to myself "what the
hell was I thinking?" I was far from perfect as a leader, and this page reflects that. And Fury, too, was far from perfect. This page reflects that as well. Anything else would be untrue to what actually happened and what Fury really was.
is a funny thing, and in the process of sorting through these ancient
things and glancing at old logs to remind myself of what happened when,
it's been interesting to see how what happened corresponds to what I
remember. And what I've discovered was that everything was a struggle.
Raids were a struggle. Planning was a struggle. People were a struggle.
Leading early on, when I felt totally over my head, was a struggle.
Leading later on, when I arrogantly thought I had it together, was a
struggle. Even the times I remember as idyllic, easy sailing were a
struggle. I'd remembered the long hours and sleepless nights and
emotional energy poured into the alliance, but I'd forgotten much of
the daily battle to get it right and how often I (we?) came up short.
yet, I've been pleased to find that the things I
remember most fondly about Fury -- the warmth and humor, the camraderie
and teamwork, and most of all the fundamental strength
and goodness of so many of the the people we had -- are alive and
well in history. Fury was only an alliance in a stupid, obscure
but if subsequent years dealing with organizations of every form
in the "real" world has taught me anything, it's that true synergy is a
rare and wonderful thing. For all its flaws, Fury achieved at
its best moments that special energy where the right group of people
be at the right place at the right time, where the perfect blend of
shared values and complementary differences and mutual trust made
everyone a bit better than themselves. Sure, it happened in a long dead
webgame, but that's a hard thing for any organization to achieve,
no matter how trivial the context, and it's something I'll always be
proud of. In the end, it wasn't about the game at all, and it never